Lootcycle Inc.
Lootcycle Inc. is a Management Sim where you control a claw machine to craft valuable loot from dungeon trash. Sort and burn junk, craft new loot, and upgrade your abilities. Turn adventurers' junk into your treasure!
This game is an entry to Gamedev.js 2025 and it is participating in the following challenges:
- Open Source by GitHub - https://github.com/Omhet/lootcycle
- Build it with Phaser by Phaser Studio - This game was built with Phaser 3.88 and React 18 using the official react-ts phaser template (thank you guys for this one!)
- $NOODS by OP Games - This game was vibe-coded using Github Copilot agent (mostly Claude Sonnet 3.7 and Gemini 2.5 Pro Preview)
How to play
Move Claw (with A/D) to transfer junk from the Pile (with Space) to the Cauldron and its Furnace.
When there is enough junk in both the Cauldron and the Furnace's intake, press Enter to start crafting. Press Enter again to stop crafting and see what gorgeous loot you made (Hint: stop crafting when you see smoke)
When you crafted till your heart's content (or when you run out of junk) press I to open your Stall and click that big yellow button to sell everything you crafted
Do not forget to see the statistics and buy upgrades in a Shop to have even more profit the next day!
Welcome to Lootcycle Inc. — the kingdom’s finest (and only) dungeon junk-sorting station!
The old dungeon overflows with battered swords, cracked bones, and suspiciously dented boots. It’s your noble duty to operate the great mechanical claw and craft the best and the weirdest loot to keep your business running.
In Lootcycle you must balance between:
-
Burning junk in the Furnace to heat up the Cauldron
Using junk in the Cauldron to craft new loot from it
Keeping junk in the Pile for the next recipe
Ye Olde Credits
-
Master of Claws and Chaos: Omhet - Game Design, (vibe) Code, Sound
-
Supreme Trash Alchemist: Airadavometra - Game Design, (off-vibe) Art, UI/UX
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Crafted for: Gamedev.js Jam 2025
Loot used:
Code: Phaser, React, TS, Vite, Zustand, VS Code, Github Copilot
Art: Procreate, Figma, (itch capsule partly by ChatGPT)
Sound: ElevenLabs
Music: Riffusion
Big Kudos to Evgeny Viitman for the art inspiration. You work is gorgeous!
P.S. If Itch.io being itchy, give it a try on https://lootcycle.vercel.app/
Published | 18 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | Omhet |
Genre | Simulation, Role Playing |
Tags | Crafting, Fantasy, Loot, Management, Singleplayer |
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